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Gta 5 trainer pc 1.28
Gta 5 trainer pc 1.28




GTA V SCRIPT HOOK (build Jul 9 2015, v1.0.393.2)// © Alexander Blade 2015 INIT: Started INIT: Success, game version is VER_1_0_393_2_NOSTEAM INIT: Registering script 'TrainerV.asi' (0x000007FEC916C480) INIT: GtaThread collection size 172 INIT: wnd proc 0x00000000FFFF101D INIT: IDXGISwapChain 0x000007FEED585AE0 (0x000007FEED5AB2F8) INIT: DX init started INIT: DX feature level A100 INIT: DX init succeeded CORE: Requesting thread creation CORE: Creating threads CORE: Started control thread, id 31 active 1 CORE: Started thread 'TrainerV.asi' (0x000007FEC916C480), id 32 active 1 CORE: Launching main() for 'TrainerV.asi' (0x000007FEC916C480), id 32 CORE: An exception occurred while executing 'TrainerV.asi' (0x000007FEC916C480), id 32ASI loader log: Such a separate menu option for vehicle spawning like it is almost given to spawn objects sounds great.

gta 5 trainer pc 1.28

Scripthook log: // GTA V SCRIPT HOOK (build Jul 9 2015, v1.0.393.2)// © Alexander Blade 2015 INIT: Started INIT: Success, game version is VER_1_0_393_2_NOSTEAM INIT: Registering script 'TrainerV.asi' (0x000007FEC916C480) INIT: GtaThread collection size 172 INIT: wnd proc 0x00000000FFFF101D INIT: IDXGISwapChain 0x000007FEED585AE0 (0x000007FEED5AB2F8) INIT: DX init started INIT: DX feature level A100 INIT: DX init succeeded CORE: Requesting thread creation CORE: Creating threads CORE: Started control thread, id 31 active 1 CORE: Started thread 'TrainerV.asi' (0x000007FEC916C480), id 32 active 1 CORE: Launching main() for 'TrainerV.asi' (0x000007FEC916C480), id 32 CORE: An exception occurred while executing 'TrainerV.asi' (0x000007FEC916C480), id 32ĪSI loader log: // GTA V ASI LOADER (build May 2 2015)// © Alexander Blade 2015LIB: "C:\Windows\system32\dinput8.dll" => 000007FEDE090000API: "DirectInput8Create" => 000007FEDE094820API: "DllCanUnloadNow" => 000007FEDE0A20DCAPI: "DllGetClassObject" => 000007FEDE0A2014API: "DllRegisterServer" => 000007FEDE0B1050API: "DllUnregisterServer" => 000007FEDE0B1064LOADER: Loading *.asi pluginsASI: Loading "E:\GTA V\Game\OpenIV.asi" "OpenIV.asi" => 000007FEE4D00000ASI: Loading "E:\GTA V\Game\TrainerV.asi" "TrainerV.asi" => 000007FEC90C0000LOADER: Finished loading *.asi plugins Spawn the second heist crew model (I think it's something like hc_gunman1). Go back to the Model Spawning menu by pressing numpad 0. Using the clothes selection menu, change to head #2.Ĥ. the first model in the heist crew section).ģ. Using the Model Spawning menu, spawn hc_driver (i.e.

gta 5 trainer pc 1.28

When I try doing model spawning multiple times on the latest patch, it's throwing up errors and SNT is crashing. I understand you don't like the categorization, and would like a alphabetic list, now what I could do is present a separate menu option that will let you scroll with num4/num6 with the order desidered, maybe even categorize them by say bike, cars and planes, the same as how you scroll through objects1-objects6, would that be something you would like, and if so, what order should those be in, by modelname, by manufacter and then model name ? Not sure jared87, I fail to see what benefit this will bring. What do you could you please give me a short feedback if you will integrate my idea in the next update? Thanks. And with a suitable keybind this could be a useful option I think. Instead of the alphabetical list could you add some options of the object spawn menu to the vehicle spawn menu? For example a similar clone function for a quick respawn of the last spawned vehicle.

gta 5 trainer pc 1.28

I don't think I will put in that effort currently. Ah ok, now I get it, well before 0.9 was released, that was exactly how it worked, but people requested the current setup, instead of a big list by name.






Gta 5 trainer pc 1.28